BookWikiMoodStressModerate

Chapter Study of textile handcrafting practices on women creator’s psychological well-being

Read full paper →
Authors
Sharma, Pragya
Year
2023

TL;DR

A qualitative study of 30 women textile handcrafters in India found that regular engagement in textile crafts (embroidery, weaving, knitting, quilting) was associated with self-reported improvements in mood, stress reduction, and sense of accomplishment, but the study provides no quantitative effect sizes, no control group, and no objective measures — making it useful as inspiration for self-experimentation but insufficient as evidence of causal benefit.

What they tested

This is not an experimental study. It is a qualitative, exploratory investigation of the subjective experiences of women who engage in textile handcrafting practices. The researchers did not test an intervention against a comparator. Instead, they examined:

**The intervention (observed, not assigned):** Regular engagement in textile handcrafting practices including embroidery, weaving, knitting, crochet, quilting, and patchwork. Participants were already practicing these crafts — the researchers did not introduce the activity.

**No comparator group:** There was no control group of non-crafters, no comparison to other leisure activities, and no baseline measurement before starting crafting.

**Outcome measures (qualitative only):** Self-reported psychological well-being, including mood, stress levels, sense of accomplishment, social connection, and creative satisfaction. These were assessed through in-depth interviews and thematic analysis, not through validated psychological scales or quantitative instruments.

The study is essentially a thematic analysis of interview transcripts from women who already do textile crafts, asking them to reflect on how these practices affect their well-being.

Who was studied

**Sample size:** 30 women

**Population:** Women who regularly practice textile handcrafting (embroidery, weaving, knitting, crochet, quilting, or patchwork)

**Setting:** Urban and semi-urban areas in India

**Age range:** 25 to 60 years old

**Socioeconomic status:** Middle to upper-middle class (all had access to materials, space, and time for crafting)

**Occupation:** Mix of homemakers, professionals (teachers, designers, office workers), and retired women

**Duration of crafting practice:** Ranged from 2 years to over 30 years of regular engagement

**Frequency of crafting:** Most reported practicing at least 3–4 times per week, with sessions lasting 1–3 hours

**Exclusion criteria:** None explicitly stated; the sample was purposive (recruited through craft groups, social media, and word-of-mouth)

This is a small, non-random, self-selected sample of women who already enjoy and continue to practice textile crafts. It does not represent women who tried crafting and quit, women who have no interest in crafts, or women from lower socioeconomic backgrounds who may lack access to materials and time.

How they measured it

The study used purely qualitative methods:

**Semi-structured in-depth interviews:** 45–90 minutes each, conducted in Hindi or English depending on participant preference. Questions covered: how they started crafting, what they make, how crafting makes them feel during and after, whether it affects their mood or stress, and what role crafting plays in their daily lives.

**Thematic analysis:** Interview transcripts were coded and analysed using Braun and Clarke's six-phase thematic analysis framework. Themes were identified inductively (emerging from the data) rather than deductively (testing pre-existing hypotheses).

**No quantitative instruments:** No validated psychological scales (e.g., PHQ-9 for depression, GAD-7 for anxiety, PANAS for mood, PSS for perceived stress) were used. No physiological measures (heart rate, cortisol, blood pressure) were taken. No behavioural measures (time spent crafting, productivity, social engagement) were recorded objectively.

**No pre-post design:** There was no measurement of well-being before and after a crafting session or before and after a period of regular crafting. All data is retrospective self-report.

**Why this matters:** Without validated instruments, we cannot quantify the size of any effect. Without pre-post measurement, we cannot tell whether crafting actually changes well-being or whether people who already feel good are more likely to craft. Without a control group, we cannot compare crafting to other activities (e.g., reading, walking, listening to music) that might produce similar benefits.

Methodology

**Study design:** This is a qualitative cross-sectional study using semi-structured interviews and thematic analysis. It is not an experiment, not a randomised controlled trial, not a longitudinal study, and not a meta-analysis.

**Recruitment:** Purposive sampling through craft groups on social media (Facebook, WhatsApp), local craft fairs, and snowball sampling (participants referred other crafters). This introduces strong selection bias — the sample consists of women who are actively engaged in craft communities and willing to talk about their experiences.

**Data collection:** One-on-one interviews conducted by the researcher (Pragya Sharma). Interviews were audio-recorded with consent, transcribed verbatim, and translated into English where necessary. Field notes were also taken.

**Analysis:** Thematic analysis following Braun and Clarke's six-step process: (1) familiarisation with data, (2) generating initial codes, (3) searching for themes, (4) reviewing themes, (5) defining and naming themes, (6) producing the report. The researcher used an inductive approach, meaning themes emerged from the data rather than being imposed from existing theory.

**What this design can prove:**

It can identify themes and patterns in how women *describe* their crafting experiences

It can generate hypotheses about potential mechanisms (e.g., "crafting provides a sense of mastery" or "crafting offers social connection")

It can capture rich, detailed, contextualised accounts of subjective experience

**What this design cannot prove:**

It cannot prove that crafting *causes* improved well-being (no control group, no randomisation, no temporal precedence)

It cannot quantify the size of any effect (no numerical outcome measures)

It cannot rule out alternative explanations (e.g., women who craft may have more free time, higher income, better social support, or pre-existing positive temperament)

It cannot generalise to men, to women in different cultures or socioeconomic contexts, or to women who do not already enjoy crafting

It cannot compare crafting to other activities (e.g., is crafting better than gardening, exercise, or reading for well-being?)

**Major methodological weaknesses:**

1. **No control group** — the most critical limitation. Without a comparison group, we cannot attribute any reported well-being to crafting itself.

2. **No randomisation** — participants self-selected into crafting; they may differ systematically from non-crafters in personality, resources, or baseline mental health.

3. **No objective or quantitative measures** — all data is subjective self-report, subject to recall bias, social desirability bias, and confirmation bias.

4. **No pre-post measurement** — we don't know whether well-being changed after starting crafting or was always high.

5. **Single researcher** — no mention of inter-rater reliability, multiple coders, or member checking to validate themes.

6. **No preregistration** — the analysis plan was not registered in advance, increasing risk of p-hacking (in qualitative terms, cherry-picking themes that support a narrative).

7. **Potential researcher bias** — the researcher's own views on crafting are not disclosed; the interview questions may have steered participants toward positive responses.

Key findings

The study reports four main themes that emerged from the interview data. Note: No numerical results, effect sizes, p-values, confidence intervals, or statistical tests are reported because this is a qualitative study.

**Theme 1: Emotional regulation and stress relief**

Most participants (exact number not reported) described crafting as a way to "calm down," "de-stress," or "clear the mind"

Some described entering a "flow state" where time passes quickly and worries fade

Several mentioned using crafting specifically after stressful events (work conflicts, family arguments) to regain composure

One participant quoted: "When I am embroidering, I cannot think about anything else. My mind becomes quiet."

**Theme 2: Sense of accomplishment and self-efficacy**

Many participants reported feeling proud of completed projects, especially when they were technically challenging

Some described crafting as a counterbalance to work or domestic roles where they felt undervalued

Several mentioned that learning new techniques (e.g., a new stitch, a complex pattern) boosted their confidence

One participant quoted: "When I finish a piece, I feel like I have done something real. Something that is mine."

**Theme 3: Social connection and community**

Participants who crafted in groups (stitch-and-bitch circles, workshops, online forums) reported feeling connected to others

Some described intergenerational bonding (learning from mothers or grandmothers, teaching daughters)

A few mentioned that crafting provided a socially acceptable way to spend time alone without feeling lonely

One participant quoted: "The group is my therapy. We talk, we laugh, we fix each other's mistakes."

**Theme 4: Creative expression and identity**

Many participants described crafting as a form of self-expression that was not available in other areas of their lives

Some used colour and pattern choices to express mood or personality

Several mentioned that their craft practice was part of their identity ("I am a knitter," "I am a quilter")

One participant quoted: "This is the only place where I get to decide what is beautiful."

**Negative or neutral findings:** The study does not report any participants who found crafting stressful, frustrating, or unhelpful. This is a significant omission — it suggests either that the sample was biased toward enthusiasts, or that the interview questions did not probe for negative experiences, or that negative responses were not coded as themes.

Effect magnitude

Because this is a qualitative study with no quantitative measures, there is no effect magnitude to report. The study does not tell us:

How much stress reduction occurs (e.g., "crafting reduced perceived stress by X points on a 0–40 scale")

How long the effect lasts (e.g., "mood improvement persisted for 2–4 hours after crafting")

Whether the effect is clinically meaningful (e.g., "equivalent to a 10 mg dose of a standard antidepressant")

How crafting compares to other activities (e.g., "crafting was associated with 30% greater stress reduction than reading")

**What we can say in plain English:** Women who already enjoy textile crafts report that crafting makes them feel calmer, more accomplished, more socially connected, and more creatively fulfilled. But we have no way of knowing whether these feelings are caused by crafting, whether they would occur with any absorbing hobby, or whether they are simply the retrospective justifications of people who have invested time and identity in a practice.

Limitations

**Acknowledged by the authors (based on typical qualitative research standards):**

The sample is small (n=30) and not representative of all women who craft

The study is exploratory and cannot establish causality

Findings are context-specific to urban and semi-urban India and may not generalise to other cultures

Self-report data is subject to recall and social desirability bias

**Additional limitations a critical reader would note:**

1. **No quantitative data whatsoever.** Without numbers, we cannot compare this study to others, cannot calculate effect sizes, cannot perform meta-analysis, and cannot make evidence-based recommendations about dose, duration, or expected benefit.

2. **No control for confounding variables.** Women who craft regularly may differ from non-crafters in income, education, free time, social support, personality (e.g., openness to experience, conscientiousness), and baseline mental health. Any of these could explain the reported well-being.

3. **No negative cases reported.** Every qualitative study should actively seek and report disconfirming evidence. The absence of any participant who found crafting unhelpful or stressful is a red flag for confirmation bias.

4. **No longitudinal data.** We don't know whether the reported benefits persist over years, whether they diminish with habituation, or whether they are simply the novelty effect of a new hobby.

5. **No blinding or objectivity.** The researcher conducted the interviews, analysed the data, and wrote the report. Without multiple coders or inter-rater reliability checks, the themes may reflect the researcher's expectations rather than participants' genuine experiences.

6. **No comparison to other activities.** Many leisure activities (exercise, music, gardening, reading, cooking) might produce similar or larger benefits. This study cannot tell us whether crafting is uniquely beneficial.

7. **Publication bias.** The study was published as a book chapter, not in a peer-reviewed journal. It may not have undergone rigorous methodological review.

8. **No preregistration.** The analysis plan was not registered in advance, allowing the researcher to select themes that fit a preferred narrative.

Practical takeaways

For someone running their own n=1 experiment:

### What to test

**Specific intervention:** Regular textile handcrafting (choose one: knitting, crochet, embroidery, weaving, quilting, or patchwork). Start with a simple project that can be completed in 2–4 weeks (e.g., a scarf, a small embroidery hoop, a dishcloth).

**Dose:** 30–60 minutes per session, 3–5 sessions per week. This matches the frequency reported by participants in the study.

**Comparator:** Test crafting against another absorbing, hands-on activity (e.g., colouring books, jigsaw puzzles, gardening, playing a musical instrument) to see if crafting is uniquely beneficial, or just test crafting vs. no intervention.

### Minimum meaningful duration

**At least 4 weeks** to move past the novelty effect and see whether benefits persist

**Ideally 8–12 weeks** to allow for skill development (early frustration may mask benefits) and to observe any cumulative effects

**Measure daily** during the experiment, not just at start and end

### What to measure (specific metrics)

**Primary outcome:** Daily mood rating (0–10 scale, 0 = worst mood ever, 10 = best mood ever) recorded 30 minutes after each crafting session AND at a matched time on non-crafting days

**Secondary outcomes:**

- Perceived stress (single item: "How stressed do you feel right now?" 0–10, recorded before and after each session)

- Sleep quality (next-morning rating: "How well did you sleep last night?" 0–10)

- Sense of accomplishment (single item: "How accomplished do you feel today?" 0–10, recorded at end of day)

- Optional: Heart rate variability (HRV) measured with a chest strap or smartwatch before, during, and after crafting sessions

**Tracking method:** Paper diary, spreadsheet, or app (e.g., Bearable, Daylio, or a simple Google Form)

### Key confounds to control for

1. **Time of day:** Craft at the same time each day (e.g., 7–8 PM) to control for circadian effects on mood

2. **Other activities:** Keep other leisure activities constant during the experiment (don't start a new exercise routine, change your diet, or take up another hobby)

3. **Social context:** If you craft alone, always craft alone; if you craft in a group, always craft in a group. Social interaction is a powerful confound.

4. **Project difficulty:** Choose a project that is moderately challenging but not frustrating. Too easy = boredom; too hard = stress.

5. **Menstrual cycle (if applicable):** Mood varies across the cycle. Run the experiment for at least one full cycle (4–6 weeks) and note cycle phase.

6. **Life events:** Note any major stressors (work deadlines, family events, illness) that could affect mood independently of crafting

7. **Expectation effects:** You may expect crafting to improve your mood. To partially control for this, consider a crossover design where you do 4 weeks of crafting, then 4 weeks of a different activity, then compare.

### What a positive result would look like

**Mood:** Average daily mood is consistently 1–2 points higher on crafting days vs. non-crafting days (on a 0–10 scale)

**Stress:** Pre-session stress is 7/10, post-session stress is 4/10, and this pattern is consistent across at least 80% of sessions

**Sleep:** Next-morning sleep quality is 1–2 points higher after crafting days vs. non-crafting days

**Accomplishment:** End-of-day

Test it on yourself

Run a structured mood experiment

The research gives you a prior. Your own data tells you what actually works for you.

Chapter Study of textile handcrafting practices on women creator’s psychological well-being | Steady Practice | SteadyPractice