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Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems
Sergey Levine, Aviral Kumar, George Tucker +1 more · 2020 · 2,587 citations
In this tutorial article, we aim to provide the reader with the conceptual tools needed to get started on research on offline reinforcement learning algorithms: reinforcement learning algorithms that utilize previously collected data, without additional online data collection. Offline reinforcement learning algorithms hold tremendous promise for making it possible to turn large datasets into powerful decision making engines. Effective offline reinforcement learning methods would be able to extract policies with the maximum possible utility out of the available data, thereby allowing automation of a wide range of decision-making domains, from healthcare and education to robotics. However, the limitations of current algorithms make this difficult. We will aim to provide the reader with an understanding of these challenges, particularly in the context of modern deep reinforcement learning methods, and describe some potential solutions that have been explored in recent work to mitigate these challenges, along with recent applications, and a discussion of perspectives on open problems in the field.
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Proximal Policy Optimization Algorithms
John Schulman, Filip Wolski, Prafulla Dhariwal +2 more · 2017
We propose a new family of policy gradient methods for reinforcement learning, which alternate between sampling data through interaction with the environment, and optimizing a "surrogate" objective function using stochastic gradient ascent. Whereas standard policy gradient methods perform one gradient update per data sample, we propose a novel objective function that enables multiple epochs of minibatch updates. The new methods, which we call proximal policy optimization (PPO), have some of the benefits of trust region policy optimization (TRPO), but they are much simpler to implement, more general, and have better sample complexity (empirically). Our experiments test PPO on a collection of benchmark tasks, including simulated robotic locomotion and Atari game playing, and we show that PPO outperforms other online policy gradient methods, and overall strikes a favorable balance between sample complexity, simplicity, and wall-time.
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Playing Atari with Deep Reinforcement Learning
Volodymyr Mnih, Koray Kavukcuoglu, David Silver +4 more · 2013 · 13,665 citations
We present the first deep learning model to successfully learn control policies directly from high-dimensional sensory input using reinforcement learning. The model is a convolutional neural network, trained with a variant of Q-learning, whose input is raw pixels and whose output is a value function estimating future rewards. We apply our method to seven Atari 2600 games from the Arcade Learning Environment, with no adjustment of the architecture or learning algorithm. We find that it outperforms all previous approaches on six of the games and surpasses a human expert on three of them.
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Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor
Tuomas Haarnoja, Aurick Zhou, Pieter Abbeel +1 more · 2018 · 11,170 citations
Model-free deep reinforcement learning (RL) algorithms have been demonstrated on a range of challenging decision making and control tasks. However, these methods typically suffer from two major challenges: very high sample complexity and brittle convergence properties, which necessitate meticulous hyperparameter tuning. Both of these challenges severely limit the applicability of such methods to complex, real-world domains. In this paper, we propose soft actor-critic, an off-policy actor-critic deep RL algorithm based on the maximum entropy reinforcement learning framework. In this framework, the actor aims to maximize expected reward while also maximizing entropy. That is, to succeed at the task while acting as randomly as possible. Prior deep RL methods based on this framework have been formulated as Q-learning methods. By combining off-policy updates with a stable stochastic actor-critic formulation, our method achieves state-of-the-art performance on a range of continuous control benchmark tasks, outperforming prior on-policy and off-policy methods. Furthermore, we demonstrate that, in contrast to other off-policy algorithms, our approach is very stable, achieving very similar performance across different random seeds.
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A Tutorial on Thompson Sampling
Daniel Russo, Benjamin Van Roy, Abbas Kazerouni +2 more · 2017 · 1,174 citations
Thompson sampling is an algorithm for online decision problems where actions are taken sequentially in a manner that must balance between exploiting what is known to maximize immediate performance and investing to accumulate new information that may improve future performance. The algorithm addresses a broad range of problems in a computationally efficient manner and is therefore enjoying wide use. This tutorial covers the algorithm and its application, illustrating concepts through a range of examples, including Bernoulli bandit problems, shortest path problems, product recommendation, assortment, active learning with neural networks, and reinforcement learning in Markov decision processes. Most of these problems involve complex information structures, where information revealed by taking an action informs beliefs about other actions. We will also discuss when and why Thompson sampling is or is not effective and relations to alternative algorithms.
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Breaking the Computational Barrier: Provably Efficient Actor-Critic for Low-Rank MDPs
Ruiquan Huang, Donghao Li, Yingbin Liang +1 more · 2026 · 0 citations
Reinforcement learning (RL) is a fundamental framework for sequential decision-making, in which an agent learns an optimal policy through interactions with an unknown environment. In settings with function approximation, many existing RL algorithms achieve favorable sample complexity, but often rely on computationally intractable oracles. In this paper, we use supervised learning as a computational proxy to establish a clear hierarchy of commonly adopted RL oracles under low-rank Markov Decision Processes (MDPs). This hierarchy shows that policy evaluation is the most computationally efficient oracle, provided that supervised learning can be efficiently solved. Motivated by this observation, we propose a novel optimistic actor-critic algorithm that relies solely on the policy evaluation oracle. We prove that our algorithm outperforms the existing sample complexity guarantees for low-rank MDPs while avoiding computationally expensive planning or optimization oracles commonly assumed in prior works. We further extend our theoretical results to approximately low-rank MDPs and demonstrate that this setting captures a broad class of real-world environments. Finally, we validate our theoretical results with experiments on several standard Gym environments.
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Your Language Model is Its Own Critic: Reinforcement Learning with Value Estimation from Actor's Internal States
Yunho Choi, Jongwon Lim, Woojin Ahn +3 more · 2026 · 0 citations
Reinforcement learning with verifiable rewards (RLVR) for Large Reasoning Models hinges on baseline estimation for variance reduction, but existing approaches pay a heavy price: PPO requires a policy-model scale critic, while GRPO needs multiple rollouts per prompt to keep its empirical group mean stable. We introduce Policy Optimization with Internal State Value Estimation), which obtains a baseline at negligible cost by using the policy model's internal signals already computed during the policy forward pass. A lightweight probe predicts the expected verifiable reward from the hidden states of the prompt and generated trajectory, as well as token-entropy statistics, and is trained online alongside the policy. To preserve gradient unbiasedness despite using trajectory-conditioned features, we introduce a cross-rollout construction that predicts each rollout's value from an independent rollout's internal states. Because POISE estimates prompt value using only a single rollout, it enables higher prompt diversity for a fixed compute budget during training. This reduces gradient variance for more stable learning and also eliminates the compute overhead of sampling costs for detecting zero-advantage prompts. On Qwen3-4B and DeepSeek-R1-Distill-Qwen-1.5B across math reasoning benchmarks, POISE matches DAPO while requiring less compute. Moreover, its value estimator shows similar performance to a separate LLM-scale value model and generalizes to various verifiable tasks. By leveraging the model's own internal representations, POISE enables more stable and efficient policy optimization.
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Conservative Q-Learning for Offline Reinforcement Learning
Aviral Kumar, Aurick Zhou, George Tucker +1 more · 2020
Effectively leveraging large, previously collected datasets in reinforcement learning (RL) is a key challenge for large-scale real-world applications. Offline RL algorithms promise to learn effective policies from previously-collected, static datasets without further interaction. However, in practice, offline RL presents a major challenge, and standard off-policy RL methods can fail due to overestimation of values induced by the distributional shift between the dataset and the learned policy, especially when training on complex and multi-modal data distributions. In this paper, we propose conservative Q-learning (CQL), which aims to address these limitations by learning a conservative Q-function such that the expected value of a policy under this Q-function lower-bounds its true value. We theoretically show that CQL produces a lower bound on the value of the current policy and that it can be incorporated into a policy learning procedure with theoretical improvement guarantees. In practice, CQL augments the standard Bellman error objective with a simple Q-value regularizer which is straightforward to implement on top of existing deep Q-learning and actor-critic implementations. On both discrete and continuous control domains, we show that CQL substantially outperforms existing offline RL methods, often learning policies that attain 2-5 times higher final return, especially when learning from complex and multi-modal data distributions.
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Bayesian policy gradient and actor-critic algorithms
Mohammad Ghavamzadeh, Yaakov Engel, Michal Valko · 2026
Policy gradient methods are reinforcement learning algorithms that adapt a parameterized policy by following a performance gradient estimate. Conventional policy gradient methods use Monte-Carlo techniques to estimate the gradient, which tend to have high variance, requiring many samples and resulting in slow convergence. We first propose a Bayesian framework for policy gradient, based on modeling the policy gradient as a Gaussian process. This reduces the number of samples needed to obtain accurate gradient estimates. Moreover, estimates of the natural gradient and a measure of the uncertainty in the gradient estimates, namely, the gradient covariance, are provided at little extra cost. Since the proposed framework considers system trajectories as its basic observable unit, it does not require the dynamics within trajectories to be of any particular form, and can be extended to partially observable problems. On the downside, it cannot exploit the Markov property when the system is Markovian. To address this, we supplement our Bayesian policy gradient framework with a new actor-critic learning model in which a Bayesian class of non-parametric critics, based on Gaussian process temporal difference learning, is used. Such critics model the action-value function as a Gaussian process, allowing Bayes rule to be used to compute the posterior distribution over action-value functions, conditioned on the observed data. Appropriate choices of the policy parameterization and of the prior covariance (kernel) between action-values yield closed-form expressions for the posterior of the gradient of the expected return with respect to the policy parameters. We perform detailed experimental comparisons of the proposed Bayesian policy gradient and actor-critic algorithms with classic Monte-Carlo based policy gradient methods, on a number of reinforcement learning problems.
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Abstraction for Offline Goal-Conditioned Reinforcement Learning
Clarisse Wibault, Alexander Goldie, Antonio Villares +2 more · 2026
Markov Decision Processes (MDPs) often exhibit significant redundancy due to symmetries and shared structure across state-goal pairs in real-world Goal-Conditioned Reinforcement Learning (GCRL). While hierarchical policies have been motivated for horizon reduction via temporal abstraction in offline GCRL, we demonstrate that hierarchy also enables absolute abstraction. By introducing relativised options as well as distinct representations for different levels of the hierarchy, we demonstrate how an agent can reuse experience across similar contexts of the state-space. Based on this framework, we introduce two simple algorithms for learning relativised options and abstracting from the absolute frame of reference. Our experiments show that such inductive biases significantly improve performance in offline GCRL.
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XQCfD: Accelerating Fast Actor-Critic Algorithms with Prior Data and Prior Policies
Daniel Palenicek, Florian Vogt, Joe Watson +3 more · 2026 · 0 citations
For reinforcement learning in the real world online exploration is expensive A common practice in robotic reinforcement learning is to incorporate additional data to improve sample efficiency Expert demonstration data is often crucial for solving hard exploration tasks with sparse rewards While prior data is used to augment experience and pretrain models we show that the design of existing algorithms fails to achieve the sample efficiency that is possible in this setting due to a failure to use pretrained policies effectively We propose XQCfD which extends the sample-efficient XQC actor-critic to learn from demonstrations using augmented replay buffers pretrained policies and stationary policy architectures designed to avoid rapidly unlearning the strong initial policy like prior works We show our stationary network architecture enables policy improvement out-of-distribution better than standard network architectures due to its higher entropy predictions XQCfD achieves state of the art performance across a range of complex manipulation tasks with sparse rewards from the popular Adroit Robomimic and MimicGen benchmarks -- notably with a low update-to-data ratio and no ensemble networks
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Trust Region Policy Optimization
John Schulman, Sergey Levine, Philipp Moritz +2 more · 2015
We describe an iterative procedure for optimizing policies, with guaranteed monotonic improvement. By making several approximations to the theoretically-justified procedure, we develop a practical algorithm, called Trust Region Policy Optimization (TRPO). This algorithm is similar to natural policy gradient methods and is effective for optimizing large nonlinear policies such as neural networks. Our experiments demonstrate its robust performance on a wide variety of tasks: learning simulated robotic swimming, hopping, and walking gaits; and playing Atari games using images of the screen as input. Despite its approximations that deviate from the theory, TRPO tends to give monotonic improvement, with little tuning of hyperparameters.
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Second-Order Actor-Critic Methods for Discounted MDPs via Policy Hessian Decomposition
Sanjeev Manivannan, Shuban V · 2026
We address the discounted reward setting in reinforcement learning (RL). To mitigate the value approximation challenges in policy gradient methods, actor-critic approaches have been developed and are known to converge to stationary points under suitable assumptions. However, these methods rely on first-order updates. In contrast, second-order optimization provides principled curvature-aware updates that are proven to accelerate convergence, but its application in RL is limited by the computational complexity of Hessian estimation. In this work, we analyze second-order approximations for the actor update that leverage the full curvature information of the objective as much as possible. A stable approximation requires treating the action-value function as locally constant with respect to policy parameters, which does not generally hold in policy gradient methods. We show that this approximation becomes well-justified under a two-timescale actor-critic framework, where the critic evolves on a faster timescale and can be treated as quasi-stationary during actor updates. Building on this insight, we formulate a second-order actor-critic method for the discounted reward setting that leverages Hessian-vector product (HVP) computations, resulting in a computationally efficient and stable second-order update.
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Behavior-Consistent Deep Reinforcement Learning
Marcel Hussing, Liv G. d'Aliberti, Claas Voelcker +2 more · 2026 · 0 citations
Reinforcement learning (RL) often exhibits high variance across training runs, leading to unreliable performance and posing a major challenge to deployment in real-world domains. In this work, we address the challenge of cross-run policy divergence by formalizing the problem of behavior-consistent RL, where the objective is to obtain policies that are both high-performing and distributionally similar across training runs. Our key observation is that maximum-entropy RL provides a direct mechanism for controlling behavioral divergence by anchoring runs to a common (uniform) prior. We prove that, for Boltzmann policies, choosing the temperature proportional to $Q$-function disagreement bounds the pairwise KL divergence between the induced policies. However, we also show that naïvely increasing entropy might impair policy optimization while amplifying off-policy error. Building upon these observations, we propose $Q$-value Expectile Disagreement (QED), a state-dependent temperature schedule that uses double-critic disagreement as a single-run proxy for cross-run disagreement. Empirically, we demonstrate that across 18 continuous-control tasks, QED reduces across-run divergence by two orders of magnitude without sacrificing performance, resulting in a considerable reduction in return variance at modest sample-efficiency costs.
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Maestro: Reinforcement Learning to Orchestrate Hierarchical Model-Skill Ensembles
Jinyang Wu, Guocheng Zhai, Ruihan Jin +7 more · 2026
The proliferation of large language models (LLMs) and modular skills has endowed autonomous agents with increasingly powerful capabilities. Existing frameworks typically rely on monolithic LLMs and fixed logic to interface with these skills. This gives rise to a critical bottleneck: different LLMs offer distinct advantages across diverse domains, yet current frameworks fail to exploit the complementary strengths of models and skills, thereby limiting their performance on downstream tasks. In this paper, we present Maestro (Multimodal Agent for Expert-Skill Targeted Reinforced Orchestration), a Reinforcement Learning (RL)-driven orchestration framework that reframes heterogeneous multimodal tasks as a sequential decision-making process over a hierarchical model-skill registry. Rather than consolidating all knowledge into a single model, Maestro trains a lightweight policy to dynamically compose ensembles of frozen expert models and a two-tier skill library, deciding at each step whether to invoke an external expert, which model-skill pair to select, and when to terminate. The policy is optimized via outcome-based RL, requiring no step-level supervision. We evaluate Maestro across ten representative multimodal benchmarks spanning mathematical reasoning, chart understanding, high-resolution perception, and domain-specific analysis. With only a 4B orchestrator, Maestro achieves an average accuracy of 70.1%, surpassing both GPT-5 (69.3%) and Gemini-2.5-Pro (68.7%). Crucially, the learned coordination policy generalizes to unseen models and skills without retraining: augmenting the registry with out-of-domain experts yields a 59.5% average on four challenging benchmarks, outperforming all closed-source baselines. Maestro further maintains high computational efficiency with low latency. The source code is available at https://github.com/jinyangwu/Maestro.
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Don't Forget the Critic: Value-Based Data Rehearsal for Multi-Cyclic Continual Reinforcement Learning
Benjamin Poole, Andrew Quinn, Li Yang +1 more · 2026
Data rehearsal has emerged as a leading approach for mitigating catastrophic forgetting in Continual Reinforcement Learning (CRL). However, existing work remains confined to policy gradient frameworks, regularizing only actors due to the performance degradation incurred by critic regularization. This actor-centric approach overlooks the potential of data rehearsal for value function approximation. Moreover, existing evaluations in CRL rarely consider multi-cyclic environments where task sequences repeat, a critical real-world scenario that exacerbates forgetting and plasticity. We investigate data rehearsal for Deep Q-Networks using Q-value regularization in multi-cyclic settings and propose Qreg+NWLU which introduces two simple modifications: (1) continuous data rehearsal that dynamically collects and updates stored Q-values throughout training, and (2) "No-Wait" regularization that applies immediately rather than after the first task. Together, these modifications yield improvements in learning efficiency, forgetting mitigation, and knowledge transfer over Qreg and conventional CRL methods within value function approximation settings.
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Scalable On-Policy Reinforcement Learning via Adaptive Batch Scaling
Jongchan Park · 2026
Conventional wisdom holds that large-batch training is fundamentally incompatible with Reinforcement Learning (RL) - beyond a modest threshold, increasing batch sizes typically yields diminishing returns or performance degradation due to the inherent non-stationarity of the data distribution. We challenge this view by observing that non-stationarity is not a fixed property of RL, but evolves throughout training: early stages exhibit rapid behavioral shifts that demand small batches for plasticity, whereas late stages approach a quasi-stationary regime where large batches enable precise convergence. Motivated by this observation, we propose Adaptive Batch Scaling (ABS), that dynamically adjusts the effective batch size according to the stability of the learning policy. Central to ABS is Behavioral Divergence, a novel metric that quantifies policy non-stationarity by measuring action-level shifts between consecutive updates, which we use to scale batch size inversely to policy volatility. Integrated with the Parallelised Q-Network (PQN) algorithm and evaluated on the ALE benchmark, ABS seamlessly reconciles early-stage plasticity with late-stage stable convergence. Strikingly, contrary to conventional wisdom, our results reveal that the combination of larger networks and larger batch sizes achieves the best performance - a scaling behavior previously thought to be unattainable in RL, now unlocked through adaptive batch control.
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Kernel-Based Safe Exploration in Deep Reinforcement Learning
Rupak Majumdar, Nikhil Singh, Sadegh Soudjani · 2026
Safety has been a major concern when deploying deep reinforcement learning algorithms in the real world. A promising direction that ensures that the learned policy does not visit unsafe regions is to learn a \emph{barrier function} along with the policy. A barrier is a function from states to reals that assigns low values to the initial states, high values to the unsafe states, and decreases in expectation on each transition; such a function can be used to bound the probability of reaching unsafe states. Previous attempts learned a barrier function directly from exploration data, but this required either large amounts of data or restrictions on the system dynamics. In this paper, we show how kernel embeddings can be used to learn barrier functions during deep reinforcement learning for stochastic systems with unknown dynamics. Our algorithm, \emph{kernel-based safe exploration (KBSE)}, learns an optimal policy and a barrier simultaneously during exploration. The barriers are computed iteratively, represented as conditional mean embeddings, and provide better probabilistic safety guarantees with more exploration. The exploration algorithm uses the learned barrier functions to identify safety violations. In the case of violation, it intervenes to modify the unsafe action to a safe action, thereby ensuring that the exploration is restricted to actions that bound the probability of reaching unsafe states. We evaluate KBSE on several complex continuous control benchmarks. Experimental results establish our new algorithm to be suitable for synthesizing control policies that are probabilistically safe without degradation in reward accumulation.
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Survive or Collapse: The Asymmetric Roles of Data Gating and Reward Grounding in Self-Play RL
Sophia Xiao Pu, Zhaotian Weng, Chengzhi Liu +4 more · 2026
Self-play reinforcement learning trains language models on their own generated tasks, co-evolving a proposer and solver without human labels. Recent systems report strong reasoning gains, but collapse and instability are widely observed and poorly understood. The dominant response treats this as a reward-design problem. We argue instead that self-play stability is governed by two distinct levers: a data-level gate that decides which proposer-generated tasks enter the training pool, and the reward signal that updates the policy on tasks already admitted. Through controlled experiments on a Python output-prediction task and a deterministic-DSL twin task that strips pretraining priors, output ambiguity, and executor noise, we find the two levers are asymmetric. A strict gate is sufficient for stability under every reward variant we test, including a self-consistency reward with no access to ground truth; while no reward variant is sufficient once the gate is removed. This asymmetry exposes a counter-intuitive coupling we call the Grounded Proposer Paradox: a proposer with ground-truth access accelerates collapse faster than an ungrounded one when paired with a self-consistency solver, by concentrating training on clean tasks that form the fastest path to a spurious self-consistent attractor. Replacing the binary gate with a continuous strictness parameter $\varepsilon$ further reveals a two-stage phase transition: training-side metrics decouple at low $\varepsilon$, while validation accuracy holds until $\varepsilon$ is much higher. Data-level gating, not reward calibration, is the binding constraint on self-play stability.
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Actor-Critic with Active Importance Sampling
Majid Molaei, Gabor Paczolay, Matteo Papini +2 more · 2026
This paper introduces the Active-Importance-Sampling Actor-Critic (AISAC) algorithm, an extension of the Actor-Critic framework for reducing variance in policy gradient estimation. AISAC optimizes the behavior policy to minimize gradient variance while preserving unbiased gradient estimates. Using importance sampling principles, the algorithm adapts the behavior policy toward efficient data collection distributions aligned with target policy gradients. For continuous action spaces, AISAC employs Gaussian behavior policies optimized through cross-entropy minimization. We provide theoretical analysis demonstrating variance reduction and unbiasedness. Experiments on Inverted Pendulum and Half Cheetah tasks show improved learning speed, sample efficiency, and training stability compared to standard Actor-Critic methods. Results indicate that optimizing the behavior policy improves both target policy updates and critic estimation accuracy across different hyperparameter settings. AISAC accelerates convergence and stabilizes reinforcement learning training, making it promising for real-world applications. Future work includes integration with advanced algorithms such as Soft Actor-Critic and TD3 for more complex environments.
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Revisiting Mixture Policies in Entropy-Regularized Actor-Critic
Jiamin He, Samuel Neumann, Jincheng Mei +2 more · 2026
Mixture policies theoretically offer greater flexibility than unimodal policies in continuous action reinforcement learning, but the practical benefits of this complexity remain elusive. Mixture policies are notably absent from most state-of-the-art algorithms, raising a fundamental question: Is the added representational overhead useful? We show that increased flexibility can theoretically enhance solution quality and entropy robustness. Yet standard algorithms like SAC do not leverage these advantages. A core issue is the lack of a low-variance reparameterization trick for mixtures, a luxury Gaussian policies enjoy. We propose a marginalized reparameterization (MRP) estimator to address this, proving it offers lower variance than the standard likelihood-ratio (LR) approach. Our experiments across Gym MuJoCo, DeepMind Control Suite, and MetaWorld show that MRP mixture policies significantly outperform their LR ones, and reach parity (sometimes better) with Gaussian counterparts. In addition, we do find several cases where MRP mixture policies exhibit clear empirical advantages. In this paper, we provide a clearer understanding of the trade-offs involved, elevating MRP mixture policies from theoretical curiosity to a practical tool.
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Actor-Critic Algorithm for Dynamic Expectile and CVaR
Yudong Luo, Erick Delage · 2026
Optimizing dynamic risk with stochastic policies is challenging in both policy updates and value learning. The former typically requires transition perturbation, while the latter may rely on model-based approaches. To address these challenges, we propose a surrogate policy gradient without transition perturbation under softmax policy parameterization. We further develop model-free value learning methods for dynamic expectile and conditional value-at-risk by leveraging elicitability. Finally, inspired by Expected SARSA and Expected Policy Gradient, a model-free off-policy actor-critic algorithm is constructed. Empirical results in domains with verifiable risk-averse behavior show that our algorithm can learn risk-averse policy and consistently outperforms other existing methods.
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Post-Training is About States, Not Tokens: A State Distribution View of SFT, RL, and On-Policy Distillation
Dong Nie · 2026
Large language model post-training methods such as supervised fine-tuning (SFT), reinforcement learning (RL), and distillation are often analyzed through their loss functions: maximum likelihood, policy gradients, forward KL, reverse KL, or related objective-level variants. We study a complementary factor: the state distribution on which supervision is applied. For an autoregressive policy, a state is a prompt plus generated prefix. SFT trains on fixed dataset states, while RL and on-policy distillation (OPD) train on states induced by the current learner. We formalize post-training as state-distribution shaping and run a controlled smallscale study using Qwen3-0.6B-Base on GSM8K, with TruthfulQA and MMLU as retention evaluations. Our results show three phenomena. First, a mild SFT run improves GSM8K with little forgetting, while a stress SFT run causes substantial retention loss. Second, OPD from a degraded SFT teacher surpasses that teacher on GSM8K, TruthfulQA, and MMLU, despite using the teacher as its only supervision source. Third, a lightweight on-policy RL run improves GSM8K while preserving retention. These results support a state-centric view of post-training: the source and locality of training states can be as important as the form of the supervision signal.
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Collaborative Yet Personalized Policy Training: Single-Timescale Federated Actor-Critic
Leo Muxing Wang, Pengkun Yang, Lili Su · 2026
Despite the popularity of the actor-critic method and the practical needs of collaborative policy training, existing works typically either overlook environmental heterogeneity or give up personalization altogether by training a single shared policy across all agents. We consider a federated actor-critic framework in which agents share a common linear subspace representation while maintaining personalized local policy components, and agents iteratively estimate the common subspace, local critic heads, and local policies (i.e., actors). Under canonical single-timescale updates with Markovian sampling, we establish finite-time convergence via a novel joint linear approximation framework. Specifically, we show that the critic error converges to zero at the rate of $\tilde{\mathcal{O}}(1/((1-γ)^4\sqrt{TK}))$, and the policy gradient norm converges to zero at the rate of $\tilde{\mathcal{O}}(1/((1-γ)^6\sqrt{TK}))$, where $T$ is the number of rounds, $K$ is the number of agents, and $γ\in (0,1)$ is the discount factor. These results demonstrate linear speedup with respect to the number of agents $K$, despite heterogeneous Markovian trajectories under distinct transition kernels and coupled learning dynamics. To address these challenges, we develop a new perturbation analysis for the projected subspace updates and QR decomposition steps, together with conditional mixing arguments for heterogeneous Markovian noise. Furthermore, to handle the additional complications induced by policy updates and temporal dependence, we establish fine-grained characterizations of the discrepancies between function evaluations under Markovian sampling and under temporally frozen policies. Experiments instantiate the framework within PPO on federated \texttt{Hopper-v5} action-map heterogeneity, showing gains over Single PPO and FedAvg PPO and downstream transfer from the learned shared trunk.
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Clipping Bottleneck: Stabilizing RLVR via Stochastic Recovery of Near-Boundary Signals
Shuo Yang, Jinda Lu, Chiyu Ma +8 more · 2026
Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as a central paradigm for scaling LLM reasoning, yet its optimization often suffers from training instability and suboptimal convergence. Through a systematic dissection of clipping-based GRPO-style objectives, we identify the rigid clipping decision induced by hard clipping as a key practical bottleneck in the studied RLVR setups. Specifically, our analysis suggests that informative signals can lie in the near-boundary region just beyond the clipping threshold, and are therefore discarded by the standard hard-clipping rule. Notably, once this bottleneck is precisely identified, even simple stochastic perturbations at the boundary can recover meaningful performance gains. Building on this finding, we propose Near-boundary Stochastic Rescue (NSR), a minimal, plug-and-play modification that stochastically retains these slightly out-of-bound tokens to recover lost signals. While NSR, via stochastic sampling, can be interpreted as inducing an implicit gradient decay in expectation, our ablations reveal that its stochastic, boundary-local rescue mechanism is consistently more effective than deterministic gradient decay. Validated by extensive experiments across model sizes from 7B to 30B and both dense and MoE architectures, as a plug-and-play solution, NSR substantially improves training stability and delivers consistent gains over strong baselines such as DAPO and GSPO.
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On the Sample Complexity of Discounted Reinforcement Learning with Optimized Certainty Equivalents
Oliver Mortensen, Mohammad Sadegh Talebi · 2026
We study risk-sensitive reinforcement learning in finite discounted MDPs, where a generative model of the MDP is assumed to be available. We consider a family or risk measures called the optimized certainty equivalent (OCE), which includes important risk measures such as entropic risk, CVaR, and mean-variance. Our focus is on the sample complexities of learning the optimal state-action value function (value learning) and an optimal policy (policy learning) under recursive OCE. We provide an exact characterization of utility functions $u$ for which the corresponding OCE defines an objective that is PAC-learnable. We analyze a simple model-based approach and derive PAC sample complexity bounds. We establish that whenever $u$ does not have full domain $\text{dom}(u)\neq \mathbb{R}$, the corresponding problem is not PAC-learnable. Finally, we establish corresponding lower bounds for both value and policy learning, demonstrating tightness in the size $SA$ of state-action space, and for a more restricted class of utilities, we derive lower bounds that makes the dependence on the effective horizon $\frac{1}{1-γ}$ explicit. Specifically, for $\text{CVaR}_τ$ we show that the correct dependence on $τ$ is $\frac{1}{τ^2}$, thus improving by a factor of $\frac{1}τ$ over state-of-the-art although our bound has a suboptimal dependence on $\frac{1}{1-γ}$.
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Generative Actor-Critic with Soft Bridge Policies
Ke He, Le He, Shunpu Tang +2 more · 2026
Expressive generative policies such as diffusion and flow models are appealing for MaxEnt online reinforcement learning because of their ability to model multimodal and highly non-Gaussian action distributions. However, training effective soft generative policies faces two obstacles that often arise together. First, marginal action densities are often unavailable, so existing methods typically rely on entropy bounds, heuristic proxies or approximations. Second, iterative shared-parameter samplers raise inference cost and require backpropagation through time over repeated network evaluations, increasing memory cost and destabilizing policy optimization. These obstacles motivate us to seek a generative policy that exposes a tractable MaxEnt objective while requiring only a single sampled actor forward pass for action generation. To this end, we propose soft generative actor-critic (SoftGAC), whose actor defines a stochastic bridge from a fixed base latent to a terminal action latent in pre-tanh space. This structured bridge allows us to lift the MaxEnt objective as an analytically tractable path-wise relative-entropy objective against a high-entropy reference process. In practical finite-step implementation, this relative entropy reduces exactly to sampled transition control energy and thus provides principled soft regularization. Moreover, we keep the single-pass actor lightweight by using small step-specific bridge transitions, each evaluated only once per sampled action, while maintaining a parameter budget comparable to strong actor baselines. Extensive experiments on challenging continuous-control benchmarks show that SoftGAC attains higher or competitive returns than strong generative policy baselines, including diffusion and flow-matching policies, while staying in the low-latency regime of one-pass actors and showing considerable improvements in the compute-return tradeoff.
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Two is better than one: A Collapse-free Multi-Reward RLIF Training Framework
Shourov Joarder, Diganta Sikdar, Ahsan Habib Akash +2 more · 2026
Reinforcement learning with verifiable rewards (RLVR) has substantially improved the reasoning ability of LLMs, but often depends on external supervision from human annotations or gold-standard solutions. Reinforcement learning from internal feedback (RLIF) has recently emerged as a scalable unsupervised alternative, using signals extracted from the model itself. However, existing RLIF methods typically rely on a single internal reward, which can lead to reward hacking, entropy collapse, and degraded reasoning structure. We propose a multi-reward RLIF framework that decomposes the training signal into two complementary components: an answer-level reward based on cluster voting and a completion-level reward based on token-wise self-certainty. To combine these signals robustly, we apply GDPO-based normalization to reduce reward-scale imbalance. We further introduce KL-Cov regularization, which targets low-entropy token distributions responsible for disproportionate entropy reduction, preserving exploration and preventing late-stage collapse. Across mathematical reasoning and code-generation benchmarks, our method improves stability and robustness over prior unsupervised RL approaches, while achieving performance close to supervised RLVR methods. These results show that complementary internal rewards, combined with targeted regularization, can support stable long-horizon reasoning without relying on external ground-truth supervision. Code will be released soon.
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Achieving $ε^{-2}$ Sample Complexity for Single-Loop Actor-Critic under Minimal Assumptions
Ishaq Hamza, Zaiwei Chen · 2026
In this paper, we establish last-iterate convergence rates for off-policy actor--critic methods in reinforcement learning. In particular, under a single-loop, single-timescale implementation and a broad class of policy updates, including approximate policy iteration and natural policy gradient methods, we prove the first $\tilde{\mathcal{O}}(ε^{-2})$ sample complexity guarantee for finding an $ε$-optimal policy under minimal assumptions, namely, the existence of a policy that induces an irreducible Markov chain. This stands in stark contrast to the existing literature, where an $\tilde{\mathcal{O}}(ε^{-2})$ sample complexity is achieved only through nested-loop updates and/or under strong, algorithm-dependent assumptions on the policies, such as uniform mixing and uniform exploration. Technically, to address the challenges posed by the coupled update equations arising from the single-loop implementation, as well as the potentially unbounded iterates induced by off-policy learning, our analysis is based on a coupled Lyapunov drift framework. Specifically, we establish a geometric convergence rate for the actor and an $\tilde{\mathcal{O}}(1/T)$ convergence rate for the critic, and combine the two Lyapunov drift inequalities through a cross-domination property. We believe this analytical framework is of independent interest and may be applicable to other coupled iterative algorithms with unbounded
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Meta-learners' learning dynamics are unlike learners'
Neil C. Rabinowitz · 2019 · 17 citations
Meta-learning is a tool that allows us to build sample-efficient learning systems. Here we show that, once meta-trained, LSTM Meta-Learners aren't just faster learners than their sample-inefficient deep learning (DL) and reinforcement learning (RL) brethren, but that they actually pursue fundamentally different learning trajectories. We study their learning dynamics on three sets of structured tasks for which the corresponding learning dynamics of DL and RL systems have been previously described: linear regression (Saxe et al., 2013), nonlinear regression (Rahaman et al., 2018; Xu et al., 2018), and contextual bandits (Schaul et al., 2019). In each case, while sample-inefficient DL and RL Learners uncover the task structure in a staggered manner, meta-trained LSTM Meta-Learners uncover almost all task structure concurrently, congruent with the patterns expected from Bayes-optimal inference algorithms. This has implications for research areas wherever the learning behaviour itself is of interest, such as safety, curriculum design, and human-in-the-loop machine learning.
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ACSAC: Adaptive Chunk Size Actor-Critic with Causal Transformer Q-Network
Qian Chen, Junqiao Zhao, Hongtu Zhou +4 more · 2026
Long-horizon, sparse-reward tasks pose a fundamental challenge for reinforcement learning, since single-step TD learning suffers from bootstrapping error accumulation across successive Bellman updates. Actor-critic methods with action chunking address this by operating over temporally extended actions, which reduce the effective horizon, enable fast value backups, and support temporally consistent exploration. However, existing methods rely on a fixed chunk size and therefore cannot adaptively balance reactivity against temporal consistency. A large fixed chunk size reduces responsiveness to new observations, while a small one produces incoherent motions, forcing task-specific tuning of the chunk size. To address this limitation, we propose Adaptive Chunk Size Actor-Critic (ACSAC). ACSAC leverages a causal Transformer critic to evaluate expected returns for action chunks of different sizes. At each chunk boundary, it adaptively selects the chunk size that maximizes the expected return, supporting flexible, state-dependent chunk sizes without task-specific tuning. We prove that the ACSAC Bellman operator is a contraction whose unique fixed point is the action-value function of the adaptive policy. Experiments on OGBench demonstrate that ACSAC achieves state-of-the-art performance on long-horizon, sparse-reward manipulation tasks across both offline RL and offline-to-online RL settings.
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A note on convergence of Wasserstein policy optimization
David Šiška, Yufei Zhang · 2026
Wasserstein Policy Optimization (WPO) is a recently proposed reinforcement learning algorithm that leverages Wasserstein gradient flows to optimize stochastic policies in continuous action spaces. Despite its empirical success, the theoretical convergence properties of WPO in environments with continuous state and action spaces have yet to be fully established. In this note, we argue that WPO within the framework of entropy-regularised Markov Decision Processes converges linearly. This is done by leveraging recent advances in mean-field analysis for convergence of gradient flows using log-Sobole inequalities. Assuming existence of sufficiently regular solution to the gradient flow equation we demonstrate monotonic energy dissipation along the flow and establish a local log-Sobolev inequality. Ultimately, these properties allow us to argue that the value function should converge linearly to the global optimum.
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Vector Policy Optimization: Training for Diversity Improves Test-Time Search
Ryan Bahlous-Boldi, Isha Puri, Idan Shenfeld +6 more · 2026
Language models must now generalize out of the box to novel environments and work inside inference-scaling search procedures, such as AlphaEvolve, that select rollouts with a variety of task-specific reward functions. Unfortunately, the standard paradigm of LLM post-training optimizes a pre-specified scalar reward, often leading current LLMs to produce low-entropy response distributions and thus to struggle at displaying the diversity that inference-time search will require. We propose Vector Policy Optimization (VPO), an RL algorithm that explicitly trains policies to anticipate diverse downstream reward functions and to produce diverse solutions. VPO exploits that rewards are often vector-valued in practice, like per-test-case correctness in code generation or, say, multiple different user personas or reward models. VPO is essentially a drop-in replacement for the GRPO advantage estimator, but it trains the LLM to output a set of solutions where individual solutions specialize to different trade-offs in the vector reward space. Across four tasks, VPO matches or beats the strongest scalar RL baselines on test-time search (e.g. pass@k and best@k), with the gap widening as the search budget grows. For evolutionary search, VPO models unlock problems that GRPO models cannot solve at all. As test-time search becomes more standardized, optimizing for diversity may need to become the default post-training objective.
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Offline Contextual Bandits in the Presence of New Actions
Ren Kishimoto, Tatsuhiro Shimizu, Kazuki Kawamura +6 more · 2026
Automated decision-making algorithms drive applications such as recommendation systems and search engines. These algorithms often rely on off-policy contextual bandits or off-policy learning (OPL). Conventionally, OPL selects actions that maximize the expected reward from an existing action set. However, in many real-world scenarios, actions, such as news articles or video content, change continuously, and the action space evolves over time after data collection. We define actions introduced after deploying the logging policy as new actions and focus on OPL with new actions. Existing OPL methods identify optimal actions from the existing set effectively but cannot learn and select new actions because no relevant data are logged. To address this limitation, we propose a new OPL method that leverages action features. We first introduce the Local Combination PseudoInverse (LCPI) estimator for the policy gradient, generalizing the PseudoInverse estimator initially proposed for off-policy evaluation of slate bandits. LCPI controls the trade-off between reward-modeling condition and the condition for data collection regarding the action features, capturing the interaction effects among different dimensions of action features. Furthermore, we propose a generalized algorithm called Policy Optimization for Effective New Actions (PONA), which integrates LCPI, a component specialized for new action selection, with Doubly Robust (DR), which excels at learning within existing actions. We define PONA as a weighted sum of the LCPI and DR estimators, optimizing both the selection of existing and new actions, and allowing the proportion of new action selections to be adjusted by the weight parameter. Through extensive experiments, we demonstrate that PONA efficiently selects new actions while maintaining the overall policy performance as opposed to most existing methods that cannot select new actions.
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Finite-Time Regret Analysis of Retry-Aware Bandits
Bingkui Tong, Junpei Komiyama, Soichiro Nishimori +1 more · 2026
We study a stochastic bandit algorithm motivated by retry-aware objectives that value the best outcome among multiple attempts, such as pass@$k$ and max@$k$. Given a posterior over arm values, ReMax chooses a sampling distribution that maximizes the posterior expected maximum reward over $M$ virtual draws. Although this objective was introduced in reinforcement learning as an exploration mechanism under uncertainty, its regret properties in bandit problems have remained unclear. For Gaussian rewards and the first nontrivial case $M=2$, we characterize the optimal ReMax distribution through an expected-improvement balance condition and prove the first sublinear regret bound for ReMax. Our analysis separates the usual saturation behavior of suboptimal arms from a ReMax-specific underestimation effect, in which the optimal arm may be sampled too rarely after an unfavorable estimate. This explains why ReMax can be more exploitative than Thompson sampling (TS) and why its regret analysis is technically delicate. Experiments support this picture: ReMax often outperforms KL-UCB and Thompson sampling under mild underestimation, while posterior-variance scaling empirically mitigates severe underestimation.
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BanditRank: Learning to Rank Using Contextual Bandits
Phanideep Gampa, Sumio Fujita · 2019 · 11 citations
We propose an extensible deep learning method that uses reinforcement learning to train neural networks for offline ranking in information retrieval (IR). We call our method BanditRank as it treats ranking as a contextual bandit problem. In the domain of learning to rank for IR, current deep learning models are trained on objective functions different from the measures they are evaluated on. Since most evaluation measures are discrete quantities, they cannot be leveraged by directly using gradient descent algorithms without an approximation. BanditRank bridges this gap by directly optimizing a task-specific measure, such as mean average precision (MAP), using gradient descent. Specifically, a contextual bandit whose action is to rank input documents is trained using a policy gradient algorithm to directly maximize the reward. The reward can be a single measure, such as MAP, or a combination of several measures. The notion of ranking is also inherent in BanditRank, similar to the current \textit{listwise} approaches. To evaluate the effectiveness of BanditRank, we conducted a series of experiments on datasets related to three different tasks, i.e., web search, community, and factoid question answering. We found that it performs better than state-of-the-art methods when applied on the question answering datasets. On the web search dataset, we found that BanditRank performed better than four strong listwise baselines including LambdaMART, AdaRank, ListNet and Coordinate Ascent.
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Remember to be Curious: Episodic Context and Persistent Worlds for 3D Exploration
Lily Goli, Justin Kerr, Daniele Reda +3 more · 2026
Exploration is a prerequisite for learning useful behaviors in sparse-reward, long-horizon tasks, particularly within 3D environments. Curiosity-driven reinforcement learning addresses this via intrinsic rewards derived from the mismatch between the agent's predictive model of the world and reality. However, translating this intrinsic motivation to complex, photorealistic environments remains difficult, as agents can become trapped in local loops and receive fresh rewards for revisiting forgotten states. In this work, we demonstrate that this failure stems from a lack of spatial persistence and episodic context. We show that effective curiosity requires a model of the world that is persistent and continuously updated, paired with an agent that maintains an episodic trajectory history to navigate toward novel regions. We achieve this using an online 3D reconstruction as a persistent model of the world, while the agent policy is parameterized as a sequence model over RGB observations to maintain episodic context. This design enables effective exploration during training while allowing the agent to navigate using solely RGB frames at deployment. Trained purely via curiosity on HM3D, our agent outperforms RL-based active mapping baselines and generalizes zero-shot to Gibson and AI-generated worlds. Our end-to-end policy enables efficient adaptation to downstream tasks, such as apple picking and image-goal navigation, outperforming from-scratch baselines. Please see video results at https://recuriosity.github.io/.
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Hierarchical Variational Policies for Reward-Guided Diffusion
Kushagra Pandey, Farrin Marouf Sofian, Jan Niklas Groeneveld +2 more · 2026
Adapting pretrained diffusion models to downstream objectives such as inverse problems often requires expensive test-time guidance or optimization. We propose a principled framework for generating high-quality reward-aligned samples at substantially reduced inference cost. Our approach formulates test-time adaptation as a hierarchical variational model, where control is amortized into a lightweight yet expressive stochastic policy. This formulation naturally supports few-step diffusion sampling: large step sizes enable fast inference, while the learned policy maintains sample quality by providing structured per-step control. The resulting fully amortized sampler achieves a strong quality--speed tradeoff, matching or exceeding recent test-time scaling baselines while requiring significantly less compute. For example, on 4x super-resolution, our method achieves better perceptual quality with more than 5x faster inference compared to the best-performing baseline. We further extend our approach to a semi-amortized regime that combines cheap amortized proposals with limited test-time optimization, achieving state-of-the-art perceptual quality across several challenging inverse problems.
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The Secretary Problem with a Stochastic Precursor
Franziska Eberle, Alexander Lindermayr · 2026
In learning-augmented online algorithms, predictions are usually valued for what they say: a value estimate, a solution, or an algorithmic recommendation. This paper shows that predictions can also be valuable solely due to their arrival time. We study the fundamental secretary problem augmented with a stochastic precursor: a content-free signal that is guaranteed to arrive no later than the best item, but is otherwise stochastically timed. The signal does not carry any additional information; nevertheless, its timing alone changes the structure of optimal stopping. We characterize optimal policies in the random-order and adversarial-order models. In random order, a single uniformly timed precursor already gives success probability at least $\frac12$, improving on the classic $\frac1e$ benchmark. With increasingly late precursors, the success probability approaches $1$. In adversarial order, for which traditional models do not admit strong guarantees, sufficiently concentrated precursors recover constant success guarantees. Our results show that such novel forms of asynchronous temporal information are a distinct and powerful form of advice in online decision making and may also be effective for other problems.
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Minimax Optimal Variance-Aware Regret Bounds for Multinomial Logistic MDPs
Pierre Boudart, Pierre Gaillard, Alessandro Rudi · 2026
We study reinforcement learning for episodic Markov Decision Processes (MDPs) whose transitions are modelled by a multinomial logistic (MNL) model. Existing algorithms for MNL mixture MDPs yield a regret of $\smash{\tilde{O}(dH^2\sqrt{T})}$ (Li et al., 2024), where $d$ is the feature dimension, $H$ the episode length, and $T$ the number of episodes. Inspired by the logistic bandit literature (Abeille et al., 2021; Faury et al., 2022; Boudart et al., 2026), we introduce a problem-dependent constant $\barσ\_T \leq 1/2$, measuring the normalised average variance of the optimal downstream value function along the learner's trajectory. We propose an algorithm achieving a regret of $\smash{\tilde{O}(dH^2\barσ\_T\sqrt{T})}$, which recovers the existing bound in the worst case and improves upon it for structured MDPs. For instance, for KL-constrained robust MDPs, $\barσ\_T = O(H^{-1})$, reducing the horizon dependence by a factor $H$. We further establish a matching $\smash{Ω(dH^2\barσ\_T\sqrt{T})}$ lower bound, proving minimax optimality (up to logarithmic factors) and fully characterising the regret complexity of MNL mixture MDPs for the first time.
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An Improved Adaptive PID Optimizer with Enhanced Convergence and Stability for Deep Learning
Saurabh Saini, Kapil Ahuja, Thomas Wick +1 more · 2026
Optimization is essential in deep learning. The foundational method upon which most optimizers are built is momentum-based stochastic gradient descent. However, it suffers from two key drawbacks. First, it has noisy and varying gradients, and second, it has an overshoot phenomenon. To address noisy gradients, Adam was proposed, which remains the most widely used adaptive optimizer. To address the overshoot phenomenon, a control-theory-based PID optimizer was proposed. To tackle both the limitations within a single framework, several variants of Adaptive PID (AdaPID) have recently been proposed. Although AdaPID performs well, it still inherits two critical drawbacks from Adam, namely convergence and stability issues. In this work, we address both these limitations. To fix the convergence issue, we uniquely integrate the idea of using a non-increasing effective learning rate into AdaPID (originally proposed in AMSGrad, an extension of Adam). To fix the stability issue, we innovatively integrate a gradient difference based modulation factor into AdaPID (originally proposed in DiffGrad, another extension of Adam). Combining both these ideas in AdaPID, results in our novel IAdaPID-ADG optimizer. We evaluate our proposed optimizer on multiple datasets, including benchmark datasets (MNIST and CIFAR10) and real-world datasets (IARC and AnnoCerv). The IAdaPID-ADG substantially outperforms all competing optimizers. Additionally, we perform an ablation study on the MNIST dataset to demonstrate the contribution of each added component.
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MOSS: Self-Evolution through Source-Level Rewriting in Autonomous Agent Systems
Qianshu Cai, Yonggang Zhang, Xianzhang Jia +4 more · 2026
Autonomous agentic systems are largely static after deployment: they do not learn from user interactions, and recurring failures persist until the next human-driven update ships a fix. Self-evolving agents have emerged in response, but all confine evolution to text-mutable artifacts -- skill files, prompt configurations, memory schemas, workflow graphs -- and leave the agent harness untouched. Since routing, hook ordering, state invariants, and dispatch live in code rather than in any text artifact, an entire class of structural failure is physically unreachable from the text layer. We argue that source-level adaptation is a fundamentally more general medium: it is Turing-complete, a strict superset of every text-mutable scope, takes effect deterministically rather than through base-model compliance, and does not erode under long-context drift. We present MOSS, a system that performs self-rewriting at the source level on production agentic substrates. Each evolution is anchored to an automatically curated batch of production-failure evidence and proceeds through a deterministic multi-stage pipeline; code modification is delegated to a pluggable external coding-agent CLI while MOSS retains stage ordering and verdicts. Candidates are verified by replaying the batch against the candidate image in ephemeral trial workers, then promoted via user-consent-gated, in-place container swap with health-probe-gated rollback. On OpenClaw, MOSS lifts a four-task mean grader score from 0.25 to 0.61 in a single cycle without human intervention.
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LCGuard: Latent Communication Guard for Safe KV Sharing in Multi-Agent Systems
Sadia Asif, Mohammad Mohammadi Amiri, Momin Abbas +2 more · 2026
Large language model (LLM)-based multi-agent systems increasingly rely on intermediate communication to coordinate complex tasks. While most existing systems communicate through natural language, recent work shows that latent communication, particularly through transformer key-value (KV) caches, can improve efficiency and preserve richer task-relevant information. However, KV caches also encode contextual inputs, intermediate reasoning states, and agent-specific information, creating an opaque channel through which sensitive content may propagate across agents without explicit textual disclosure. To address this, we introduce \textbf{LCGuard} (Latent Communication Guard), a framework for safe KV-based latent communication in multi-agent LLM systems. LCGuard treats shared KV caches as latent working memory and learns representation-level transformations before cache artifacts are transmitted across agents. We formalize representation-level sensitive information leakage operationally through reconstruction: a shared cache artifact is unsafe if an adversarial decoder can recover agent-specific sensitive inputs from it. This leads to an adversarial training formulation in which the adversary learns to reconstruct sensitive inputs, while LCGuard learns transformations that preserve task-relevant semantics and reduce reconstructable information. Empirical evaluations across multiple model families and multi-agent benchmarks show that LCGuard consistently reduces reconstruction-based leakage and attack success rates while maintaining competitive task performance compared to standard KV-sharing baselines.
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The Neural Compiler: Program-to-Network Translation for Hybrid Scientific Machine Learning
Lucas Sheneman · 2026
Scientific machine learning often requires combining known physics with unknown parameters or correction terms learned from data. Existing approaches either ignore known structure, encode it as a soft penalty, or require hand-written PyTorch code for each equation. We present The Neural Compiler, a system that translates programs written in a first-order Scheme-like expression language into frozen, differentiable PyTorch modules. These modules match the source program to floating-point precision and provide gradients through autograd. In hybrid models, the compiled module encodes known physics exactly while learned components model the unknown remainder. We evaluate the compiler across six experiment domains: Feynman physics equations, Lotka-Volterra dynamics, a damped pendulum, a one-dimensional heat equation, three-dimensional vector mechanics, and compositional generalization. Compiled modules match hand-coded PyTorch implementations numerically for single equations, showing no accuracy loss from compilation. With only 1 to 4 trainable parameters, compiled models recover physical constants to less than 1 percent error in most cases, while standard PINN baselines with more than 8500 parameters show 7 to 93 percent error. Compiled modules also compose with zero error, while neural approximations can accumulate large errors in deep composition chains. The main value of the compiler is not improved accuracy over hand-coded equations, but systematic composability: it generates correct, differentiable modules from symbolic specifications without rewriting each equation by hand. The system supports 51 primitive operations, including vector and matrix algebra, enabling PDE discretizations and hybrid scientific models. This string-in, module-out interface also provides a natural target for large language models that translate scientific descriptions into executable differentiable modules.
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Position: The Time for Sampling Is Now! Charting a New Course for Bayesian Deep Learning
Emanuel Sommer, David Rügamer · 2026
The practical adoption of sampling-based inference (SAI) in Bayesian neural networks (BNNs) remains limited, partly due to persistent misconceptions about the feasibility and efficiency of sampling. This position paper argues that SAI has achieved computational parity with optimization-based methods and is at the verge of superseding such methods for effective and efficient inference in BNNs. This development should be in the interest of the whole community, promoting BNNs as a principled paradigm with its long-standing yet unfulfilled promise of providing principled uncertainty quantification for neural networks. SAI can even do more -- yielding superior prediction performance through model averaging, serving as the foundation for a plethora of possible downstream tasks, and providing crucial insights into the landscape of BNNs. In order to make such a change happen and unfold the potential of sampling, overcoming current misconceptions is a necessary first step. The next step is to realign research efforts toward addressing remaining challenges in SAI. In particular, the community must focus on two core problems: sufficient exploration of the posterior landscape and high-fidelity distillation of posterior samples for efficient downstream inference. By addressing conceptual and practical obstacles, we can unlock the full potential of SAI and establish it as a central tool in Bayesian deep learning.
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Integrable Elasticity via Neural Demand Potentials
Carlos Heredia, Daniel Roncel · 2026 · 13 citations
We propose the Integrable Context-Dependent Demand Network (ICDN), a demand-first neural model for multiproduct retail demand. The model learns log-demand as a smooth, context-conditioned function of log-prices, allowing elasticities to be derived exactly from the learned demand surface. On the Dominick's beer dataset, ICDN improves out-of-sample generalization over a directed log-log benchmark and yields more stable, economically plausible elasticity estimates, especially for weakly identified cross-price effects.
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Plug-in Losses for Evidential Deep Learning: A Simplified Framework for Uncertainty Estimation that Includes the Softmax Classifier
Berk Hayta, Hannah Laus, Simon Mittermaier +1 more · 2026
Real-world sensor-based learning systems require uncertainty estimation that is both reliable and computationally efficient. Evidential Deep Learning (EDL) provides single-pass uncertainty estimation by modeling the class probabilities via Dirichlet distributions, where the Dirichlet parameters are predicted by a learned neural network mapping. However, this approach can lead to computational challenges, as Dirichlet expected objectives are more complex than standard supervised learning losses, complicating their analysis and implementation. We address this issue by approximating the objective of the first-order empirical risk minimization problem induced by EDL with a plug-in loss evaluated at the Dirichlet mean and show that, under mild assumptions, the approximation error decays with growing evidence for a broad class of loss functions, including mean-squared error and cross-entropy loss. As a special case, our analysis provides justification for the use of softmax in the context of uncertainty estimation, since under a particular evidence-to-Dirichlet mapping, our framework includes the standard softmax classifier. We validate the proposed simplified objectives on the Google Speech Commands dataset and show that they achieve predictive accuracy and selective prediction performance comparable to classical EDL, while being simpler to implement using standard deep learning losses and training pipelines. To the best of our knowledge, this empirical analysis is the first to obtain coverage-accuracy trade-offs for speech recognition tasks through EDL.
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Tokenisation via Convex Relaxations
Jan Tempus, Philip Whittington, Craig W. Schmidt +2 more · 2026
Tokenisation is an integral part of the current NLP pipeline. Current tokenisation algorithms such as BPE and Unigram are greedy algorithms -- they make locally optimal decisions without considering the resulting vocabulary as a whole. We instead formulate tokeniser construction as a linear program and solve it using convex optimisation tools, yielding a new algorithm we call ConvexTok. We find ConvexTok consistently improves intrinsic tokenisation metrics and the bits-per-byte (BpB) achieved by language models; it also improves downstream task performance, but less consistently. Furthermore, ConvexTok allows the user to certify how far their tokeniser is from optimal, with respect to a certain objective, via a lower bound, and we empirically find it to be within 1\% of optimal at common vocabulary sizes.
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Live Music Diffusion Models: Efficient Fine-Tuning and Post-Training of Interactive Diffusion Music Generators
Zachary Novack, Stephen Brade, Haven Kim +8 more · 2026
Interactive streaming music generation promises the use of generative models for live performance and co-creation that is impossible with offline models. However, SOTA models exist in the discrete-AR regime, requiring industrial levels of compute for both training and inference. In this work, we investigate whether audio diffusion models, with their wide support in the open-source community but non-streaming bidirectional nature, can be repurposed efficiently into interactive models accessible on consumer hardware. By taking a critical look at the modern pipeline for block-wise outpainting diffusion, we identify critical inefficiencies during inference that result in strictly worse computational efficiency than their discrete-AR counterparts. We propose Live Music Diffusion Models (LMDMs), a simple modification of the generative diffusion process that recovers, and then outperforms, the inference complexity of the discrete Live Music Models (LMMs) through block-wise KV Caching. Unlike LMMs, LMDMs further enable stable post-training alignment through our novel ARC-Forcing paradigm, reducing error accumulation without any explicit RL or reward models. We demonstrate the application of LMDMs in a number of creative domains, including text-conditioned generation, sketch-based music synthesis, and jamming. We finally show how LMDMs can be used as a generative instrument in a real artist-AI collaboration, utilizing LMDMs as a "generative delay" to transform musicians' improvisation live for variable timbral effects while running locally on a consumer gaming laptop.
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SegCompass: Exploring Interpretable Alignment with Sparse Autoencoders for Enhanced Reasoning Segmentation
Zhenyu Lu, Liupeng Li, Jinpeng Wang +4 more · 2026
While large language models provide strong compositional reasoning, existing reasoning segmentation pipelines fail to transparently connect this reasoning to visual perception. Current methods, such as latent query alignment, are end-to-end yet opaque "black boxes". Conversely, textual localization readout is merely readable, not truly interpretable, often functioning as an unconstrained post-hoc step. To bridge this interpretability gap, we propose SegCompass, an end-to-end model that leverages a Sparse Autoencoder (SAE) to forge an explicit, interpretable, and differentiable alignment pathway. Given an image-instruction pair, SegCompass first generates a chain-of-thought (CoT) trace. The core of our method is an SAE that maps both the CoT and visual tokens into a shared, high-dimensional sparse concept space. A query codebook selects salient concepts from this space, which are then spatially grounded by a slot mapper into a multi-slot heatmap that guides the final mask decoder. The entire model is trained jointly, unifying reinforcement learning for the reasoning path with standard segmentation supervision. This SAE-driven interface provides a "white-box" connection that is significantly more traceable than latent queries and more coherent than textual readouts. Extensive experiments on five challenging benchmarks demonstrate that SegCompass matches or surpasses state-of-the-art performance. Crucially, our visual and quantitative analyses show a strong correlation between the quality of the learned sparse concepts and final mask accuracy, confirming that SegCompass achieves superior results through its enhanced and inspectable alignment. Code is available at https://github.com/ZhenyuLU-Heliodore/SegCompass.
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